Banished technology compounds on the aesthetic of brute technology, with decidedly more angular designs complemented with sharp edges/blades/spikes, dominated by a colour palette of black, silver and red.
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While the moniker hasn't completely worn off, the Banished are more likely to refer to the Chief as "Spartan" or his full title, reflecting their dismissal of myth or superstition. Further highlighting their fanatical dogma, the Spartan supersoldiers (Master Chief in particular) had garnered enough infamy within the Covenant military to afford them the mythical title of "Demon".Unfortunately, this also means some of them don't believe in the Flood. The Banished bear so little reverence for the Forerunners that they gladly use/abuse their technology in ways that the old Covenant would have deemed heretical, ultimately affording them increased flexibility when dealing with foes.
The Covenant held the Forerunners to such a zealous degree of worship, that interactions with their technology were heavily restricted and subject to layers of religious bureaucracy a fatal flaw that stymied technological advancement within the empire and was frequently leveraged by the opposition.This is immediately in their infantry squad structuring whereas Brutes and Elites under the Covenant led squads into battle separately from each other, the Banished feature both species working side-by-side as cohesive units.The Banished are a rapidly rising power comprised of outcasts, mercenaries and others who had grown disillusioned with the Covenant's lies, structured under a ruthlessly meritocratic ideology that values strength regardless of origin or species. The Covenant Empire was a long-lived religious hegemony whose every aspect of being revolved around the worship of the Forerunners a conglomeration of starkly different species rife with corruption and infighting, held together by the promise of spiritual ascendancy through "The Great Journey" through activation of the Halo rings.Contrasting Sequel Antagonist: The Banished may share the same species as the Covenant, but are a completely different force in terms of their attitude and approach.Color-Coded Armies: Their equipment is largely red and silver themed.Bad Boss: The Phoenix Logs indicate that Banished commanders tend to treat their Grunts like literal punching (and kicking) bags, often for no reason beyond simple stress relief.They manage to pull off what even the Forerunners failed to do beat the Flood in a conventional ground war. Badass Army: The Banished war-machine is feared for a reason, they may field a much smaller force then the original Covenant, but engaged them in a brutal conflict with guerilla tactics too a stalemate, and their soldiers, most seasoned ex-Covenant mercenaries, are pound for pound of higher skill and discpline then their counterparts, supported by powerful contraptions and vehicle support.As of Halo Infinite, they have taken over Zeta Halo and crushed the UNSC fleet. In the aftermath of the Human-Covenant War, the Banished have not only been able to salvage much of the Covenant's former power, but have even managed to overrun the Ark by the start of Halo Wars 2. A Brute-dominated faction which originated as an anti-Covenant rebellion, having split from the Covenant before the Great Schism.